PS Special

Pixelscape Table of Contents

SPECIAL


A Guide to the Effects of each SPECIAL Point

STRENGTH

Specialties: Melee Damage, Inventory Spaces

1 – -10% Melee Damage -2 Inventory Spaces

2 – -0% Melee Damage

3 – Remove Tier 1 and 2 Debuffs

4 – +2% Melee Damage

5 – Can Wield Sword In Off Hand

6 – +2% Melee Damage, +2 Inventory Spaces

7 – +2% Melee Damage, Universal Skill : Leech – Leech 10% Damage of Next Hit As Health CD: 3 turns

8 – +2% Melee Damage

9 – +2% Melee Damage

10 – +5% Melee Damage, +3 Inventory Spaces, Universal Skill : Parry – Counter Next Attack Recieved and Deal 200% Basic Attack Damage CD : 5 Turns

11 – +2% Melee Damage

12 – +1% Melee Damage, +2 Inventory Spaces, Universal Skill : Sunder – Ignore Armor on Next Hit CD : 2 Turns

13 – +2% Melee Damage

14 – +10 Inventory Spaces

15 – Universal Skill : Giant Slayer – Deal 15% Damage on next hit, if Target his at 25% or lower, Kill Instead CD : 8 Turns

16 – +1% Melee Damage, Greatswords can be held in 1 hand.

17 – +1% Melee Damage, Passive Trait : Hoist – Instead of Basic Attacking in a turn, you can lift and carry an enemy or throw them depending on size.

18 – +1% Melee Damage, Universal Skill : Terrify – Fear All Surrounding Targets for 2 Turns, Feared Targets Take 300% Increased Damage from You for 2 Turns. CD – 6 Turns

19 – +1% Melee Damage, No Inventory Space Limit

20 – +6% Melee Damage, Class Unlock : God Slayer

PERCEPTION

Specialties: Gun Damage, Render Distance

1 – -10% Gun Damage, -50% Render Distance

2 – -0% Gun Damage

3 – Remove Tier 1 and 2 Debuffs

4 – +2% Gun Damage

5 – Can Wield Gun in Off Hand

6 – +2% Gun Damage, +5 Block View Distance

7 – +2% Gun Damage, +5 Block View Distance

8 – +2% Gun Damage, Universal Skills : Surpressive Fire – Bullets for the rest of the clip slow targets. Pistol & Automatic Rifle – 10%, Rifle – 25%, Sniper Rifle & Heavy Weapons – 75%
CD 8 Turns

9 – +2% Gun Damage

10 – +5% Gun Damage, +5 Block Render Distance, Universal Skill : Grey Matter Splatter – Silence 1 Named Skill on Target for 6 Turns. CD 10 Turns

11 – +2% Gun Damage

12 – +1% Gun Damage

13 – +2% Gun Damage, +10 Block Render Distance, Universal Skill : Explosive Rounds – Basic Attacks Deal Explosive and AoE Damage for Rest of Clip. CD 8 Turns

14 – +10 Block Render Distance

15 – Universal Skill : Friendly Fire – Next Bullet Becomes a Sentient Ally, Attacks Target Untill Killed or Bullet is Destroyed. CD – 10 Turns

16 – +1% Gun Damage, Rifles and Sniper Rifles can be held in one hand.

17 – +1% Gun Damage Any 2 Guns can be Combined 1 Time to mix skills.

18 – +1% Gun Damage, Universal Skill : Pepper Shot – Next Shot Deals 200% Additional Damage as Fire. Applies 5 Stacks of Fire Damage

19 – +1% Gun Damage, Passive Trait – Activate Out of Combat to View 50 Additional Blocks Back

20 – +6% Gun Damage, Class Unlock : Gunmancer

ENDURANCE

Specialties: Hit Points, Status Resist

1 – -30 Hitpoints

2 – -0 Hitpoints

3 – Remove Tier 1 and 2 Debuffs

4 – Can Wield Shield in Either Hand

5 – +15 Hit Points, Reduce Status Proc Chances by a Flat 5%

6 – +15 Hit Points

7 – +15 Hit Points, Reduce Status Proc Chances by 5%, Universal Skill : Absorb – Reduce the next attack by 75% Damage (Does Not Stack with Other Skills) , Heal for 33% of the Damage Absorbed. CD : 5 Turns

8 – +15 Hit Points

9 – +15 Hit Points, Reduce Status Proc Chances by a Flat 5%

10 – +25 Hit Points, Reduce Status Proc Chances by a Flat 5%, Universal Skill : Gravitate – Yank All Enemies in a 10 Block Radius to You CD : 3 Turns

11 – +15 Hit Points

12 – +15 Hit Points

13 – +15 Hit Points, Permanent Passive : Small Time – Attacks that would deal less than 5% of your total health deal no damage at all.

14 – +15 Hit Points

15 – Universal Skill : Time Out – The Next Skill you are Hit with has it’s cooldown extended by 5 turns. CD 5 Turns

16 – Tower Shields can be Held in 1 Hand

17 – +15 Hit Points, Shields do 300% Increased Damage

18 – Passive Trait : Pathetic – Ignore All Basic Attacks

19 – +25 Hit Points

20 – +50 Hit Points, Class Unlock : Fortress

Charisma

Specialties: Sweet Talk Vending Machines, Affiliation and Likeability Point Gain

1 – Action Player Characters Will not Talk to you, Vending Machines Demand More Currency

2 – APCS Will Talk to You, Vending Machines Still Demand Tribute

3 – Remove Tier 1 and 2 Debuffs

4 – APC Affiliation Gain Rate +5%

5 – APC Affiliation Gain Rate +5%, Passive Trait : Haggle – Reason with Vending Machines to Lower their Price

6 – APC Affiliation Gain Rate +5%

7 – APC Affiliation Gain Rate +5%, Universal Skill : Bribe – Pay a non-boss enemy in tokens equal to their level to instantly defeat them. No Cooldown.

8 – APC Affiliation Gain Rate +5%, Passive Trait : Best Customer – Can Have 1 Non-Healing Item Dispensing Vending Machine Follow the Party Anywhere.

9 – APC Affiliation Gain Rate +5% Passive Trait : Good Man – APCs who give away items are more likely to give you their respective item.

10 – APC Affiliation Gain Rate +20% Passive Skill : We’re gonna go far kid – Convince a Non-Epic, Non-Boss enemy atleast 10 levels under you to become an ally.

11 – Passive Trait : Suave Spender – Vending Machines of the Opposite Gender are likely to develop feelings for you upon insertion.

12 – Passive Trait : For Hire – Bribing an Enemy instead of defeating them, has them fight for the rest of Combat

13 – Passive Trait : Gimme 5 Dolla – Enemies are more likely to drop Tokens and Tickets

14 – Apc Affiliation Gain Rate +25%

15 – Passive Trait : Scrooge – Enemies can be Bribed for a Third of the price rounded Down.

16 – Passive Trait : Big Kids – You can now ally enemies who are 3 levels or under you instead of 10 or under.

17 – Passive Trait : Combat Machines – Allied Vending Machines will now participate in Combat

18 – APC Affiliation Gain +25%

19 – Passive Trait : Let’s Set the Terms – Dungeon Bosses will be willing to set terms and rules for the incoming combat.

20 – APC Affiliation Gain +200% , Class Unlock : Capitalist

INTELLIGENCE

Specialties: Magic Damage, Hidden Passage Whereabouts

1 – Using any form of magic deals damage to you. Deal Half Damage with Magic

2 – Using Magic no Longer Damages you.

3 – Remove Tier 1 and 2 Debuffs

4 – Magic Damage +2%

5 – Use Spell Tomes in Your Off-Hand

6 – Magic Damage +2%

7 – Magic Damage +2%, Passive Trait : Knowing is Half the Battle – See Enemy Health Bars

8 – Magic Damage +2%, Passive Trait : Over Here – Able to Spot Hidden Zones

9 – Magic Damage +2%

10 – Magic Damage +5% Universal Skill : Background Check – Reveal a Unknown Skill from an Enemy CD – 2 Turns

11 – Magic Damage +2%

12 – Magic Damage +1%, Passive Skill : 3/4ths the Battle – See all Ability Cool Downs for Enemies

13 – Magic Damage +2%, Universal Skill : Arcane Barrage – Fire all your remaining basic attacks at once

14 – Passive Skill : Vision Exploit – Non-Boss, Non-Epic Enemies will not automatically engage combat with you.

15 – Universal Skill : Arcane Link – All damage and healing recieved this turn is shared with a linked target. CD – 6 Turns

16 – +1% Magic Damage, Can Wield Grimoires in 1 hand.

17 – +1% Magic Damage, Passive Trait : Wiki Assistant – Know for Certain where Hidden Areas Are

18 – +1% Magic Damage, Universal Skill : Knowledge Thief – Replace this skill with an enemy’s for the rest of combat.

19 – +1% Magic Damage, Passive Trait : Inventory Exploit – Swap Weapons and Tertiary Items Mid Combat

20 – +6% Magic Damage, Class Unlock : Hackerman

AGILITY

Specialties: Move Distance Per Turn, Dodge Chance, Turn Order Placement

1 – Can only Move 2 Blocks Per Turn, Attacks have a 10% chance to land twice

2 – Can Move only 3 Blocks Per Turn, Attacks have a 5% chance to land twice

3 – Can move the Default 5 Blocks Per Turn

4 – Move 6 Blocks Per Turn

5 – Move 7 Blocks Per Turn, 5% Chance to Dodge any attack

6 – Move 8 Blocks Per Turn.

7 – Move 9 Blocks Per Turn. Universal Skill : Disarm – Disarm an enemy, preventing them from basic attacking for 2 turns.

8 – Move 10 Blocks Per Turn, 5% Chance to Dodge any Attack

9 – Move 11 Blocks Per Turn. Passive Skill : Pickpocket – Loot a drop off an enemy, can only be used once per combat

10 – Move 15 Blocks Per Turn, 5% Chance to dodge any Attack

11 – Move 16 Blocks Per Turn,

12 – Move 17 Blocks Per Turn, Universal Attack : Reversal – Swap Spots with an enemy within 8 Blocks.

13 – Move 18 Blocks Per Turn, Jump Charges Twice as Fast

14 – Move 19 Blocks Per Turn

15 – Move 20 Blocks Per Turn, 5% Chance to Dodge all Attacks, Passive Trait : Pickpocket can now be used twice per combat.

16 – Move 21 Blocks Per Turn, Universal Skill : Double Strike – Basic Attacks Hit Twice this Turn. CD 8 Turns

17 – Move 22 Blocks Per Turn

18 – Move 23 Blocks Per turn Pasive Trait : Pickpocket can be used thrice per combat.

19 – Move 24 Blocks Per Turn, Jumps is always max charge.

20 – Move 30 Blocks Per Turn, 5% Chance to Dodge All Attacks, Class Unlock : Thief King

LUCK

Specialties: Drop Manipulation, RNG Booster

1 – No Rerolls Under any Circumstance, 50% Flat Chance to be critically hit.

2 – No Rerolls under any Circumstance, 10% Flat Chance to be critically hit.

3 – Remove Tier 1 and 2 Debuffs

4 – Rare drops have a 5% Flat Drop Increase

5 – Rare drops have a 5% Flat Drop Increase

6 – You can reroll 6-9

7 – Epic drops have a 5% Flat Drop Increase

8 – You can reroll 4-5

9 – You can reroll 2-3

10 – You can reroll any number, Legendary drops are rounded up to the nearest 5%, You have a 10% chance to critically hit.

11 – Passive Trait : One Man’s Junk – Commons drop twice as much

12 – Epic Drops have a 5% drop chance increase

13 – Passive Trait : Embargo – Commons can be toggled to 0% or 100% drop rate.

14 – Passive Trait : Another Man’s Treasure – Rares drop twice as much

15 – You get an additional reroll, you have a 15% chance to critically hit.

16 – Legendaries drop twice as much.

17 – Passive Trait : Skill Hunter – Skill drops can be toggled to 1x or 2x drop rate.

18 – Passive Trait : Peasent Fodder – Rare drops can be toggled to 0% or 100% drop rate.

19 – You have a 20% chance to critically hit. Passive Trait : The Good Stuff – Legendaries can be toggled to have 1x or 2x drop rate.

20 – You gain an additional reroll, you have a 25% chance to critically hit, Class Unlock : Destiny Gambler

PS Special

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