PS Classes

Pixelscape Beta

Pixelscape Table of Contents

Damage Type Class Name Class Details
1.1 Melee Swordsman Requires – 7 STR

Trait – 10% Bonus damage to isolated enemies.

Uses – 2h Swords

Skill 1 : Bigswing – Swing in a 2 Block Cone in front of you, deal 20% bonus damage for each consecutive enemy caught in the swing (2 Turn CD) (Restricted to Melee)

Skill 2 : Pommel Strike – Stun 1 Enemy Till end of Turn (Quick) (3 Turn CD)

Skill 3 : Finisher – Deal Double Damage, no CD if this attack kills (6 Turn CD)
1.2 Melee Knight Requires – 5 STR , 5END

Trait – Can mount during combat, increasing movement by 2 blocks per turn. Taking damage instantly dismounts.

Uses – Sword and Shield

Skill 1 : Shield Bash – Stun and Knockback (Non-Epic, Non-Boss) enemies within 1 block in front of you a block back, stun lasting 1 turn. (3 Turn CD) (Skill restricted to shields)

Skill 2 : Spin Attack – Hit all enemies around you and knock them back 2 blocks. (2 Turn CD) (Restricted to melee)

Skill 3 : Charge! – Close all distance between you and an enemy (3 Turn CD)
1.3 Melee Tank Requires – 7 END

Trait – Reduce all damage by 25%, Move at half distance rounded up.

Uses – Tower Shield or Dual Shields

Skill 1 : Crippling Bash – Bash enemies in front of you, they all deal 50% damage for 2 Turns. (Quick) (4 Turn CD)

Skill 2 : Taunt – Force any number of enemies to attack you for 1 turn. (Instant) (5 Turn CD)

Skill 3 : Intimidate – An enemy moves at half distance rounded down for 3 turns. (Instant) (5 Turn CD)
2.1 Guns Sniper Requires – 7 PER

Trait – +15% Damage to enemies 15 or more blocks away from you. This bonus is always applied last during calculation.

Uses – Sniper Rifles

Skill 1 : Cheapshot – Deal 300% damage to a stunned, downed, or slowed enemy. (6 Turn CD)

Skill 2 : Marked – Enemy takes 25% bonus damage from all sources, can be seen through walls and by all allies regardless of perception. Last 2 Turns (6 Turn CD)

Skill 3 : Anti-Armor Rounds – Ignore Armor for Rest of Clip (10 Turn CD) (Restricted to Guns)
2.2 Guns Gunslinger Requires – 5 PER, 5 AGI

Trait – Attack 2 extra times when within 2 blocks of an enemy

Uses – Dual Pistols

Skill 1 : Instant Reload – Reload consume no action. (Instant) (CD 3 Turns) (Restricted to Guns and Magic)

Skill 2 : Rapid Shot – Attack Twice as much this turn. (Quick) (6 Turn CD)

Skill 3 : Whip ! – Stun 1 enemy till end of turn and deal 150% damage. (Quick) (4 turn CD) (Restricted to Pistols)
2.3 Guns Future Soldier Requires – 5 PER , 5 END or 5 AGI

Trait – Can Attack Mid-Movement

Uses – Rifles or Automatic Rifles

Skill 1 : Electric Shield – Reduce damage taken by 25%, absorbed damage is reflected to a enemy targeted by the shielded player. Targeted enemy must be within 3 blocks of shielded player. (Quick) (5 Turn CD)

Skill 2 : Energize – 50% Increased Move Distance for 1 Turn (Instant) (3 Turn CD)

Skill 3 : Force Grenade – AoE, Knockback enemies 4 Blocks, 10 Block Range. (Quick) (3 Turn CD)
3.1 Magic Sorceror Requires – 7 INT

Trait – Can use a 2 Block Teleport, Can only move through walls if you have vision of the otherside. (Instant) (12 Turn CD)

Uses – Spell Tome or Grimoire

Skill 1 : Fireblast – AoE, Deal 300% Basic Attack Damage as Fire in a 4 Block Radius, Set all Enemies hit on Fire. (CD 4 Turns)

Skill 2 : Ice Slick – Cover a 3×2 Area in Ice. Enemies that Step Onto Iced Blocks Become Downed. Last 2 Turns. (CD 5 Turns)

Skill 3 : Chain Lightning – AoE, Deal 150% Basic Attack Damage as Lightning. Attack jumps to an enemy within 3 blocks. (CD 4 Turns)
3.2 Magic Cleric Requires – 7 INT

Trait – Heal 5% of Max Health at the Start of every Turn Cycle

Uses – Spell Tome or Grimoire

Skill 1 : Prayer – Heal 10% of Max HP (Quick) (3 Turn CD)

Skill 2 : Cleanse – Target gains 100% Status Immunity till end of turn. (Quick) (3 Turn CD)

Skill 3 : Shadowform – All Skills have inverted effects if applicable and can target enemies. Take double damage in this form. Last 6 Turns. (CD 10 Turns)
3.3 Magic Paladin Requires – 5 INT , 5 END or 5 STR

Trait – Recieve 10% more healing rounded up to the nearest 1 HP

Uses – Spell Tome and Sword

Skill 1 : Buffer – Ally takes 25% less damage for 2 turns. (4 Turn CD)

Skill 2 : Holy Judgement – Enemy is Silenced for 1 turn (4 Turn CD)

Skill 3 : Redirect Sin – Target both an Enemy and an Ally. 25% of damage dealt by targeted enemy is dealt as healing to targeted ally. Always uses after calculation damage. (6 Turn CD)

PS Classes

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